Citadel: Forged with Fire

Discussion in 'MMO's' started by Merketh, Jul 12, 2017.

  1. Merketh

    Merketh Guild Council Staff Member

    a lot of text on the actual Steam page aswell:

    Why Early Access?
    “Have you ever dreamed of wielding untold magical powers? Have you caught yourself fantasizing about battling legendary monsters and plundering mysterious, treasure-filled caves? Does the idea of taming dragons and using them to rain fiery death upon your enemies, human or otherwise, make you giggle with delight? For us, all of the above is true – this is why we set upon creating Citadel!

    Our primary goal with Citadel is to craft a massive, ambitious fantasy sandbox game in partnership with you, the community. Having a clear line of communication with our players is a top priority, and we plan to use Early Access as an opportunity to build and maintain a relationship of transparency and collaboration. Your feedback will be used to influence the implementation of everything from new gameplay features and content to refining and re-balancing existing mechanics.”
    Approximately how long will this game be in Early Access?
    “We anticipate the Early Access process lasting between 8 -12 months, with a full launch planned for early 2018.”
    How is the full version planned to differ from the Early Access version?
    “We’ll be using the Early Access period to rapidly update the game with new content, bug fixes and stability improvements so that we are fully prepared for our full launch in the future. We already have a laundry list of planned content, but our number one source of new ideas will be the community. Simply put, we want to make the game you want us to make.

    New content you can look forward to includes:

    • A unique in-game feedback system to allow faster implementation of community requested features
    • Many more staves, wands, gauntlets and melee weapons to equip and fight with
    • Tons of new creatures like living-tree Forest Guardians, deadly Cultists and many more
    • More spells including summoning creatures and companion possession
    • More potions and trinkets with a variety of new bonuses for you to loot and craft
    • Increased selection of clothing and armor to provide more character customization
    • Expanded building options including new material types and magical structures
    • A more dynamic world with additions of large world events and dynamic weather
    • Greater expansion of the House system to further incentivize group play and encourage House vs House warfare
    • Modding support will be added in the future

    What is the current state of the Early Access version?
    “The Early Access version represents Citadel’s foundation, and includes a strong offering of features and content right out the gate. Some features will need to be fleshed out and polished over time, but we made a conscious decision to not pursue Early Access until we decided everything was in a playable and enjoyable state. We want to work with you guys to build up from this point, using your input to guide the direction of the game’s development.

    Content available in our Early Access launch includes:

    • 36 square kilometers of land with caves, dungeons and enemy camps to explore and loot
    • A large variety of skills and crafting recipes to be earned and unlocked across 60 player levels
    • A selection of spells with a variety of functions including combat, beast taming, telekinesis and resource harvesting
    • A robust and flexible structure building system with hundreds of structural pieces and magic enhancements
    • A wide swath of enemy creatures to fight, tame and mount
    • Ability to freely fly by means of broomsticks, potions and beast taming
    • A dynamic loot system providing near infinite variety among item drops
    • A House system allowing for player alliances and large-scale team play

    Will the game be priced differently during and after Early Access?
    “While the price for the final, feature complete version of Citadel is still being determined, we are offering a discounted price for those gamers buying during its in-developer Early Access phase.”
    How are you planning on involving the Community in your development process?
    “We’ve made it a priority to embed our philosophy of community collaboration right into the game. Shortly following the launch of Early Access, we will be introducing a system whereby players can vote within the game on features they’d most like to see added to Citadel. This will allow us to consistently address player wants and help have the game’s development be driven by the community in a significant way.

    We are also committed to actively participating in the community on a variety of forum and social media platforms, gauging player reactions to new content and listening closely to what our fans want to see from us in future updates. Community feedback will be a huge part in guiding the future of Citadel, and we want to ensure that we are always delivering the experience you want.”