Cities: Skylines

Discussion in 'Strategy' started by Merketh, Mar 27, 2015.

  1. Merketh

    Merketh Guild Council Staff Member

    1.0.7b - Patch Notes
    • Warning added when enabling a mod
    • Save to cloud box now remain checked if the loading was performed from a cloud save
    • Japanese garden for everyone
    • Added command line parameter "-limitfps x" to set a target fps
    • Mac/Linux: Fixed custom assets not loading due to an invalid PNG format.
    • Mac: Removed menu bar & docks in fullscreen mode
    • Asset Editor: the default size of assets created from templates now matches the template size if loading props
    • Asset Editor: fixed a case where the default textures may get corrupted and require to restart the game
    • Asset Editor: already placed props can now be moved around and rotated in place (respectively using the left and right mouse click) when no tools are selected
    • Asset Editor: fixed cases where LODs may not rotate with the building in the import panel
    • Steam workshop: Steam fixed the workshop not being showing when in offline mode in the latest Steam client release (24 Mar)
    • Locale: added LOADING text
    • Misc: fixed a case where command line arguments may conflict
    • Misc: removed an invalid key binding option
    • Misc: Added screenshot shortcuts to rebindable input (default is F12 for normal screenshot and shift+F12 for hi-res screenshot, also local screenshots now go to gameUserFolder/Screenshots) Steam screenshot feature is untouched and still the preferred method to take screenshots
    • Misc: Info views panel added to the Escape chain so the last Escape press will close the info views now
    • Misc: Save map does not show builtin and workshop maps any longer
    • UI: Fixed arrows sprites not showing feedback when interacted with
    • UI: Fixed color picker color not displaying in the right color space
    • No more duplicate name error for identical names coming from different packages
    • Paths can not be built inside elevated roads anymore
    • Elevated roads can now be upgraded or changed direction if one-ways
    • .ccs files displayed in red can now be selected in the load panel when trying to recover a failed save (when a save fails and attempt to
    • preserve itself generating a .ccs file)
    • french localization improved
     
  2. Merketh

    Merketh Guild Council Staff Member

    Bugfixing-Patch 1.0.7c is LIVE
    Greetings Chirpies!

    Easter is over, and so is the wait for the next patch for Cities: Skylines. As previously mentioned our core focus lies in solving the most common technical and accessibility issues some users are experiencing which should be clearly noticeable in this update.

    You might recognize some of these patch notes from previous threads, the reason being that we patched previously and then retracted it due to unexpected technical issues.

    Please note that if you run a heavily modded version of the game you might want to disable your mods and start a new city to ensure the vanilla game works properly - before you try running your modded city. We can not assume responsibility for the stability of your game when using mods but highly guarantee this practice (as well as regularly backing up your saves!)

    If you're experiencing issues with this patch please inform us in this thread so that we can easily monitor the severity and frequency of your problem.

    Patchnotes 1.0.7c (incl. 1.0.7b and 1.0.7)
    • Fixed: disappearing custom assets should now show normally
    • Modding: assembly version should now be ignored when loading a map
    • Misc: Embedded mod information to save games (to help debugging and for future improvements)
    • Asset editor: fixed an issue where dragging/rotating props may conflict
    • Asset editor: fixed user-made LOD model getting overwritten by a generated one in some cases
    • Asset editor: fixed problems sometimes occurring when rescaling models in the import window
    • Localization: German loading tips improved
    • Warning text added when enabling a mod
    • Save to cloud box now remain checked if the loading was performed from a cloud save
    • Japanese garden for everyone
    • Added command line parameter "-limitfps x" to set a target fps
    • Mac/Linux: Fixed custom assets not loading due to an invalid PNG format.
    • Mac: Removed menu bar & docks in fullscreen mode
    • Asset Editor: the default size of assets created from templates now matches the template size if loading props
    • Asset Editor: fixed a case where the default textures may get corrupted and require to restart the game
    • Asset Editor: already placed props can now be moved around and rotated in place (respectively using the left and right mouse click) when no tools are selected
    • Asset Editor: fixed cases where LODs may not rotate with the building in the import panel
    • Steam workshop: Steam fixed the workshop not being showing when in offline mode in the latest Steam client release (24 Mar)
    • Locale: added LOADING text
    • Misc: fixed a case where command line arguments may conflict
    • Misc: removed an invalid key binding option
    • Misc: Added screenshot shortcuts to rebindable input (default is F12 for normal screenshot and shift+F12 for hi-res screenshot, also local screenshots now go to gameUserFolder/Screenshots) Steam screenshot feature is untouched and still the preferred method to take screenshots
    • Misc: Info views panel added to the Escape chain so the last Escape press will close the info views now
    • Misc: Save map does not show builtin and workshop maps any longer
    • UI: Fixed arrows sprites not showing feedback when interacted with
    • UI: Fixed color picker color not displaying in the right color space
    • No more duplicate name error for identical names coming from different packages
    • Paths can not be built inside elevated roads anymore
    • Elevated roads can now be upgraded or changed direction if one-ways
      .ccs files displayed in red can now be selected in the load panel when trying to recover a failed save (when a save fails and attempt to preserve itself generating a .ccs file)
    • French localization improved
    • General audio improvements (should help address the sound stuttering issue with some sound cards)

    We'd like to thank you all for being patient with us in these times of post-launch funsies (we promise that's the professional term) and hope that we can continue working together to better Cities: Skylines one update at a time!

    Regards,
    The Cities: Skylines Team
     
  3. Merketh

    Merketh Guild Council Staff Member



    Night time is fun time! After Dark is the first expansion to the hugely popular classic city simulation Cities: Skylines. The game expands on the repertoire of features and customizations designed to enhance the thrill as well as maintain the challenge of the city building experience.

    Developed by Colossal Order and published Paradox Interactive, the central feature of the latest expansion is the day and night cycle, which alters the approach to managing your city. Will you construct a bustling city that lives and breathes at night or will your city succumb to the perils and misadventures of night life? You’re only limited by your imagination, so take control. The sky is the limit!
    Find out what life is like in the city when the sun goes down!
     
  4. Merketh

    Merketh Guild Council Staff Member

  5. Merketh

    Merketh Guild Council Staff Member

  6. Merketh

    Merketh Guild Council Staff Member

  7. Merketh

    Merketh Guild Council Staff Member

    Patch notes for 1.2.2-f2
    • Zone limit increased 50%
    • Building limit increased 50%
    • Road segment limit increased 12.5%
    • Fixed some issues when loading saves with missing assets.
    • Commercial specializations exposed in the Asset Editor for DLC owners
    • Fixed an issue where pre-DLC vehicles would fail to load in the Asset Editor
    • AfterDark badge added on top of assets thumbnails in the Template selector of the asset editor which uses AfterDark only features
    • Content Manager also disable the asset using DLC feature which wont work in the base game and offer a link to the DLC store page
    • Fixed Tropical and European cliff textures showing disgusting lines
    • After Dark expansion: Text: UI: The mouse over text of the Specializations income is incorrect.
    • After Dark expansion: LOC: RUS: Asset Editor: The "Day/Night Control" text is cut off.
    • After Dark expansion: Text: Menu: Incorrect mouse over tooltip text for Prisoners and Cyclists in the City Statistics menu.
    • Fixed tree lod shadow clipping with tall trees
    • Fixed bikes coming out of the plane at airports
    • Updated the storage method for Paradox account credentials
    • Fixed the day/night control slider label position in Map and Asset editor
     
  8. Merketh

    Merketh Guild Council Staff Member

    STOCKHOLM - Jan. 19, 2016 —Paradox Interactive, a seasoned publisher of games, today announced the newest expansion toCities: Skylines, the best-selling city-builder from Colossal Order. The new expansion is titled“Snowfall”and will be available for players ofCities: Skylineson Windows, Mac, and Linux PCs later this year.Snowfallwill allow mayor-players to expand and grow their cities using new transportation options while challenging them to meet citizens’ needs using several new in-game tools. All of these new inclusions will revolve around the expansion’s central feature: an in-game weather system.

    InSnowfall, the difficulty heats up when the city cools down, thanks to a new in-game temperature reading that will have residents bundling up for warmth when the weather outside is frightful. Cosmetic weather, including rain and fog, will be added toCities: Skylinesas part of a free update, along with other features to be announced soon. Players who ownSnowfallwill get to face new challenges such as ensuring that their city infrastructure can handle seasonal heating demands – and, when the snow starts falling, that the roads can stay clear. New snowplow services will be required to prevent traffic from freezing in place, while new all-weather trams and expanded public transit options can help residents and visitors alike get around town – and visit the new winter parks and landmarks available inSnowfall.

    Snowfallwill include:

    Now is the Winter of This Content:Rain and fog for existing maps, plus a new “Winter” map theme with snow and all of its challenges
    The Streetcars You Desire:Expanded public transportation options, including easier management of existing lines – and Trams, a new system demanded by fans
    World Warmth, Too:Cold weather increases demands for electricity, unless new water-based heat systems are in place
    Plowers to the People:Build a snowplow depot to keep traffic flowing during winter weather, and employ new road maintenance systems to keep your streets in shape
    New Chirps:#yeahthereare