Master of Orion

Discussion in 'Strategy' started by Merketh, Jun 23, 2015.

  1. Merketh

    Merketh Guild Council Staff Member

  2. Merketh

    Merketh Guild Council Staff Member

  3. Merketh

    Merketh Guild Council Staff Member

  4. Merketh

    Merketh Guild Council Staff Member

  5. Merketh

    Merketh Guild Council Staff Member

    Master of Orion Version 43.6 Patch Notes
    Greetings Explorers,

    Today we've released a patch for Master of Orion that addresses many of the issues you've reported since Early Access 3 began on April 22nd. Please keep the feedback coming, and let us know if you're still experiencing issues with the game after today's patch.

    - Increased the size of Circular Huge galaxies (95 stars to 125)
    - Fixed soft lock when invading a colony with only transports
    - Increased perceived value of Shared Charts and Trade tech
    - Beams were behaving erratically after optimization
    - Fixed a bug that lowered Minor Civilizations disposition when colonizing anywhere
    - Mac: Fixed a Fatal Error when clicking the Invest button in the Empire Management Screen
    - Fixed the local security bonuses formula
    - Removed pirates around AIs until anti Pirate tactics are implemented (Temporary Fix)

    - Fixed several bugs that prevented AI from building the most appropriate class of ships as required
    - Diplomatic AI will accept deals that have a net 0 effect
    - Diplomatic AI will use same primitive to estimate how many stars as the Audience module to determine if it's available or not for Shared Charts treaty
    - Improved afraid status evaluation during negotiations

    Visual Improvements
    - Gas clouds and Asteroids FX revamp
    - Replaced colony ships during intro cutscene
    - Replaced Silicoid home planet for intro cutscene
    - Fixed Silicoid Crystal shader blur
    - Fixed Silicoid lighting in Diplomacy Screen

    - The AI now correctly judges deals that it proposed with the "What will make this deal work" option
    - The AI now will accept fair deals with 0 net effect
    - Fixed null WarInfo and LogError messages
    - Fixed afraid enemies accepting all trades for only 1 BC

    - Fixed stealing technologies message showing to all races and not just the thief
    - Fixed tech stealing showing techs from the player instead of the enemy
    - Updated espionage targeting reticle
    - Different input schemes for selecting agents and giving orders

    Tactical Mode
    - Several performance optimizations
    - Increased overall pirate weapons DPS (it was yielding 0 Att Rating)
    - Slightly buffed Pirate Frigate HP
    - Fixed the Missile Camera endless looping sound

    Ship Design
    - Fixed issue where excluding modifiers where selectable
    - Fixed Ship Designs list not docking correctly leaving the last designs out of the screen
    - Module list scrollbar was not positioned correctly and was overlapping the modules info

    - Fixed unachievable economic victory in two player skirmishes
    - Fixed empty tooltip for allies when war is declared to a member of an alliance
    - Fixed game loading issues

    User Interface
    - Added full GMF Shares Exchange functionality to Audience screen.
    - Added new targeting reticule for selecting planets.
    - Fixed top bar not showing in the Research Screen.
    - Fixed soft lock when using Right and Left Keys to cycle in the Planet Screen.
    - Fixed Shares graphic not showing the right info on Invest pop-up.

    - Fixed several GNN dialogs in Russian.
    [​IMG]104Rate up
  6. Merketh

    Merketh Guild Council Staff Member