The Division Patchnotes

Discussion in 'The Division developer updates' started by Pilgrim, Feb 23, 2016.

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  1. Pilgrim

    Pilgrim Guild Council Staff Member

    Closed Beta - Patch Notes (25/01/2016)
    It’s hard to believe that it’s already been over a month since we last put our game in the hands of thousands of you during our Alpha. During these 3 days, we received countless valuable comments and suggestions and started working on them directly.The team has been hard at work fixing many bugs, but also implementing some changes that should help provide an even better experience during Closed Beta. Here is a list of the most notable changes that you will observe in the upcoming Closed Beta.

    Improvements

    Interface

    • Added support for multiple in-game languages: English, French, Italian, German, Spanish, Japanese
    • Weapon and Item Mods can now be changed directly from the inventory screen
    • [Xbox One and PS4] Changed weapon swap button mapping to:
      • [Tap] Primary/Secondary weapon
      • [Double Tap] Switch to Sidearm
    • UI improvements for better readability and usability

    Gameplay

    • Additional balancing of weapons, enemy NPCs, and character progression

    Dark Zone

    • Added another Dark Zone gate to the Beta Map area
    • Changed Dark Zone brackets level range
      • Depending on your level, you will now be matched with level 4-7 players and enemies, or level 8 players and enemies
    • Landmarks have been added to the Dark Zone Map area
      • With these landmarks you will find more challenging encounters rewarding you with better loot

    Performances

    • Loading of textures and models should no longer suffer delays on console

    Bug fixes

    • Missing sound with specific weapons and mods combinations
    • Repeating audio when opening the Mega Map
    • Mission objectives not completing correctly
    • Floating characters and weapons
    • Character loading stuck at 95%
    • Broken textures

     
  2. Pilgrim

    Pilgrim Guild Council Staff Member

    Open Beta Patchnotes (16/02/2016)

    New Main Story Mission Available, Subway Morgue:

    • Encounter a new faction: The Cleaners.
    • Explore a Mass Grave while trying to restore power to the city.
    • Rescue the missing Engineer, Paul Rhodes.

    Unlock the Tech Wing, Base of Operations:
    • The first upgrade to the Tech Wing is now available.
    • A new skill can now be unlocked: The deployable turret.

    Dark Zone Updates & Improvements:
    • New High End weapons available in the Dark Zone.
    • Refresh rate on Dark Zone chests has been greatly reduced.
    • Non-player enemies in the Dark Zone have been significantly increased in number.
    • Non-player enemies in the Dark Zone have been buffed slightly
    • The Manhunt Timer now pauses instead of refreshing while in combat as a level 5 Rogue.
    • The Reward for surviving as a Rogue Agent has been increased to 1.5x the kill bounty.
    • The Health Bar for Agents in the Dark Zone now only turns red when they actually become Rogue.
    • A new warning icon has been added to indicate an Agent who has shot another player but has not done enough damage to go Rogue.
    • Dark Zone experience leveling curve has been adjusted slightly.
    • Disabled the option to transfer Dark Zone brackets as a Rogue. (This prevents players using Bracket Transfer as a means to escape after becoming Rogue.)
    • Removed some ropes that allowed players to reach areas that gave them an unfair advantage.

    Others:
    • New Ubisoft Club Action available for participating in the Open Beta unlocking an exclusive reward in-game.
    • New and improved Tutorial Video.
    • Tutorial video is now available to view from t he Character Select Screen.
    • Fixed two bugs that allowed players to become invisible to other players.
    • Fixed an exploit with Ballistic Shield Skill that allowed players to become invincible.
    • Cheat Detection and Prevention additions and updates.
    • Fixed mismatch of stats that occured occasionally between Vendor Inventory and Player Inventory when item purchased.
    • Adjusted player movement speed while running with a grenade in hand.
    • Fixed a bug that sometimes caused other player’s name and health bar to not be visible in the Dark Zone.
    • Fixed some Weapon Mods that resulted in incorrect stat values when equipped.
    • Fixed some weapons that didn’t appear as Contaminated when obtained in the Dark Zone.
    • Fixed a bug with the Reward Claims Vendor that caused stacks of consumables to be decreased under specific circumstances.
    • Fixed a bug with stats display not updating when browsing Vendor Inventories.
    • Fixed a bug that caused continuous vibration under very specific conditions.
    • Fixed a very rare bug that prevented players from being able to fire or switch their weapons.
    • Added mission Dialogue lines in Missing Persons: Heather Lau Side Mission.
    • Several environment fixes to prevent falling through world issues in specific places.
    • Multiple stability fixes (23 unique crashes fixed).
    • Server optimizations and improvements (players will receive less connection errors now).
    • Multiple localization fixes and improvements.
    • Additional polish & bug fixes.
     
    Last edited: Feb 23, 2016
  3. Pilgrim

    Pilgrim Guild Council Staff Member

    Official link

    Tom Clancy’s The Division 1.01
    After the success of the Closed and Open Betas, and the overwhelming feedback we received from all of you, our team has been hard at work to fix a lot of issues and implement more improvements based on your suggestions. Take a look at some of the most notable changes that have been added since the Open Beta.

    APPEARANCE MENU HAS BEEN UPDATED:
    • Now displays as a grid making it much easier to browse items
    • "Outfit Sets" option added to quickly equip all the items in a set
    • "Inspect" feature added
    VISUAL IMPROVEMENTS:
    • Fixed several lights that did not cast global illumination
    • Fixed missing volumetric lights on traffic lights
    • Illuminated signs now cast actual light
    • Improved atmospheric haze in several time and weather combinations
    • Improved night time lighting and contrast
    • Adjusted exaggerated rim light shader on characters
    • Improved car window reflections
    • Improved Screen Space Ambient Occlusion (SSAO) to be more pronounced
    MEGA MAP AND OPEN WORLD UPDATES:
    • New "Mission Overview" has been added to the Mega Map
    • Contaminated zones will now display the required filter level on the Mega Map
    • Field data with audio will automatically play when you pick them up
    • If you start listening to field data with audio from the menu, you can keep listening outside the menu
    • Subtitles added for all Field Data that play audio
    • Mission entrance menu usability has been improved
    • Significantly increased the number of crafting materials obtained from loot crates
    • The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not
    GAMEPLAY IMPROVEMENTS:
    • New "Help" menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips
    • New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu)
    • Added information to the in-game loot pickup UI that displays why an item can't be picked up
    • The deployable turret no longer targets non-rogue players and doesn't damage neutral players caught in the line of fire
    • Skill modifiers have been added directly to gear (previously only available on gear mods)
    FIXES AND GENERAL IMPROVEMENTS:
    • Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc).
    • Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators.
    • Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs
    • Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
    • Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account
    • Fixed remaining bugs that prevented log-in attempts when non-essential services were offline
    • Overall stability increased
    • Further backend improvements and optimizations
    • Localization adjustments and bug fixes
    • Additional minor bug fixes and polish
    Please keep giving us your feedback and suggestions as we will continue improving the game. After all, launch is just the beginning!

    With love,
    The Division Dev Team
     
    Last edited: Mar 4, 2016
  4. Pilgrim

    Pilgrim Guild Council Staff Member

    Here is the list of changes implemented during the maintenance of Thursday, March 10, 2016:
    • Fixed the Brooklyn safe house activation issue: Players no longer need to interact with the laptop to complete their activation
    • Fixed missing roaming groups of NPCs in the Dark Zone
    • Various server stability improvements
     
  5. Pilgrim

    Pilgrim Guild Council Staff Member

    At 6:30 PM CET (12:30 PM EST / 9:30 AM PST), we will deploy a client update that includes the following change:
    • Fixed an issue where the game would not offer the expected language options when it was obtained as part of a bundle promotion.

    This update will not require a server downtime, and the patch size is 600Mb.

    The Division Team
     
  6. Pilgrim

    Pilgrim Guild Council Staff Member

    Here’s the list of changes implemented during the server restart of Saturday, March 12, 2016
    • Disabled “Trained Talent” as it could give an unfair advantage in end-game content and in the Dark Zone. Note: this Talent will still be visible on weapons but will have no effect until a further update where it will be replaced on existing weapons
    • General balancing of experience gain and drop rates for items and currency
     
  7. Merketh

    Merketh Guild Council Staff Member

    The Division – Patch Notes 1.0.2
    21/03/2016 12:52 PM



    Here’s the list of changes that will be implemented during the server maintenance on March 22nd, 2016


    Gameplay
    • Named enemies. will now drop better loot in Challenge mode than in Hard mode.
    • Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
    • Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
    • Modifications to the weapon talent: Trained.
      • It can now only be rolled on Shotgun, Marksman rifles and Pistols
      • Its bonus has been reduced from 1%-5% to a constant 0.1%
      • For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones
      • For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones
    • Fixed a speed run exploit for the Rooftop Comm Relay mission
    • Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill
    • Fixed an issue where players became stuck in an emote animation if activated via chat while auto running
    • Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
    • Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
    • Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
    • Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
    • Fixed an issue where some NPCs in low cover would not react to being shot by the player
    • Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)
    • Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
    • Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod
    Dark Zone
    • Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
    • Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
    • The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
    • Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory
    • Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory
    • Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
    • Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
    • Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
    • Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:
      • Lvl 30: 1-3 Phoenix Credits
      • Lvl 31: 2-4 Phoenix Credits
      • Lvl 32: 3-5 Phoenix Credits
    • Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
    • Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
    • Improved Dark Zone Chests items quality:
      • Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)
      • Keys chests now have a chance to drop High-End (Gold) items
    • Dark Zone Funds drop rates and quantity on NPCs has been reduced.
    • Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
    • Fixed instances where players would receive a DELTA error message when entering the Dark Zone
    • Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
    • Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player
    Graphics
    • Fixed a few lights that did not cast global illumination
    UI
    • Added more information for Daily missions on the Map
    • Tutorials have received some UI polish
    • The Matchmaking menu now displays the mission difficulty rating more prominently
    • The mini-map mission tracker has been optimized to be less confusing to players
    • Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
    • Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
    • Fixed missing item icons in the Reward Claim Vendor's inventory
    • Fixed incorrect side-missions being displayed in the Map legend
    Audio
    • Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic
    • Fixed a bug where the Zapper Turret mod had no sound
    • Fixed a bug where the audio for entering a contaminated area would be cut-off
    • Fixed a bug where audio would not play when scrolling through vanity items
    Localization
    • Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese
    • In-game localization bug fixes
    PC
    • Tobii Eye Tracking bug fixes and improvements
    • On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings.
    • Fixed an issue where the Map was sometimes difficult to navigate with a mouse
    • Fixed issues with Hungarian, Korean, and Russian localizations
    • Fixed an issue that prevented matchmaking while on the Map
    • Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly
    • Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)
    Xbox One
    • Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One
    • Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot
    PlayStation 4
    • Added an option to disable the PlayStation 4 controller speaker
    • Improved textures and models streaming speed
    • Fixed an issue where ISAC volume could get too loud when playing with headsets
     
  8. Merketh

    Merketh Guild Council Staff Member

    NEW FEATURES
    Falcon Lost

    • Falcon Lost is a new incursion available in the Stuyvesant area
    • You must be level 30 and have completed the mission "General Assembly" to access this mission
    • The encounter is balanced for 4 players with high level gear

    Gear Sets

    • Gear set equipment can be found by completing the most challenging activities in Manhattan
    • Collecting and wearing gear sets grant powerful stat bonuses and talents
    • Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
      • “Tactician's Authority” – enhances electronics and support capabilities
      • “Striker's Battlegear” – provide bonuses for assault capabilities
      • “Sentry's Call” – enhances marksman capabilities
      • “Path of the Nomad” – provides bonuses for lone wanderers
    Trading

    • Items dropped by enemies can be shared with other players
    • Trade items by dropping them as loot from your inventory, so players in your group can pick them up
    • You can only share items for during the first 2 hours after you have acquired them
    • Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped
    Assignments

    • Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
    • Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
    • Assignments come in different categories:
      • Combat
      • Dark Zone
      • Crafting
    • Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete
    Dark Zone Supply Drops

    • Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
    • Supply drops will occur multiple times over the course the day
    • The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
    • These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance
    Gear Score

    • Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
    • The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
    • Other agents’ Gear Scores are displayed next to their health bars
    • Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges
    Group Spectator Camera

    • The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
    • Players can use RB/LB, R1/L1 or Q/E keys to switch between group members
    New High-End Named Weapons

    • Added new High-End named weapons:
      • Warlord: Assault Rifle
      • Valkyria: Submachine gun
      • (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2

    Back to top!
    GAME CHANGES
    Gameplay

    • Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
    • Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
    • Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
      • Level 30: 1-3 Phoenix Credits
      • Level 31: 2-4 Phoenix Credits
      • Level 32: 3-5 Phoenix Credits
    Dark Zone

    • The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
    • Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
      • Superior (Purple) items: Rank 15 instead of 30
      • High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
      • High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
    • Added a new Dark Zone bracket for characters with Gear Score 160+
    Crafting

    • Increased costs for converting crafting materials and crafting High-End items:
      • 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
      • 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
      • 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
    • Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
      • Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
      • Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2


    • Added new level 31 and 32 High-End items Blueprints to Vendors
    • Removed Division Tech requirements from some level 31 High-End Blueprints
    User Interface

    • Added gamepad deadzone calibration in settings menu (all platforms)

    Back to top!
    BUG FIXES
    • Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
    • Fixed a bug where players could exit the Dark Zone on East 43rd street
    • Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
    • Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
    • Fixed an exploit where players could shoot through corners of covers
    • Fixed a number of locations where NPCs could shoot through walls
    • Fixed an exploit where players could ignore the fire rate of certain weapons
    • Fixed some locations where players would get stuck in Queen Tunnel Camp mission
    • Fixed various prop collisions so that players no longer become stuck
    • Fixed a bug where the final cut scenes would unlock before the final missions were completed
    • Fixed a bug where the Water Supply side mission would not activate
    • Fixed an issue where the Morphine Supply side mission sometimes would not complete
    • Players no longer receive too much XP for completing the Morphine Supply side mission
    • The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
    • Fixed some bugs where deployable skills would not activate under certain circumstances
    • Fixed a bug where voice chat volume indicators would overlap in the group UI frame
    • Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
    • Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
    • Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
    • Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
    • Corrected the colors for the appearance items in the Mission rewards list
    • NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
    • Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
    • Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
    • Several clipping issues have been fixed with various appearance items
    • Some tooltips have been updated with more clear information
    • And many more
    PC specific

    • Added new resolution scaling and lighting options
    • Added support for reporting players on PC. Players can now type in chat /report
    • Improvements to resolution detection and switching between display modes
    • Fixed some issues with camera movement while using Tobii Eye Tracker
    • Fixed screen look for minimap when using Tobii Eye Tracker
    • Fixed several issues with Logitech peripherals
    • Fixed several graphic issues due to dual monitor display
    • Fixed an issue where players could move UI elements out of the visible screen area
     
  9. Pilgrim

    Pilgrim Guild Council Staff Member

    Here is the list of changes implemented during the server restart of April 12:
    • Named enemies in Challenge mode will now only guarantee one High-End item like all the other named enemies
    • Incursion: Falcon Lost
      • The APC will no longer take damage from players’ weapons
      • The APC’s Mortar weapon will now fire correctly
    • Several fixes to improve server stability
    Please note that we are aware of the issue where some players find their characters missing after playing update 1.1. This issue will require further investigation and will not be fixed with this hotfix.
     
  10. Pilgrim

    Pilgrim Guild Council Staff Member

    Here is the list of changes that will be implemented with the hotfix on April 15:
    Falcon Lost
    • Fixed an exploit where players could attack the APC without triggering new waves of NPC
    • Fixed a bug where the Weekly Reward for Falcon Lost was not granted correctly
    • Fixed the rewards for Falcon Lost incursion not being received if the group leader had previously completed the mission
    Dark Zone
    • Fixed a loophole where players could enter a lower gear score bracket in the Dark Zone
    Missing characters
    • Fixed a bug on Xbox One where players could no longer see their characters. Please note that in order to fix this issue, we restored the account data of the affected players to that of April 12, 12pm CEST | 6am EDT | 3am PDT
    NOTE: Unfortunately, if you already completed the Incursion prior to this hotfix and didn't get a reward due to the bug, you will still not be able to get it after the hotfix this week. This is because you are already counted as having completed the Incursion for the week.
     
  11. Pilgrim

    Pilgrim Guild Council Staff Member

    Here is the list of changes implemented during the maintenance of April 28:
    • Protection from Elites will now correctly reduce damage received from Elite enemies
    • Fixed a bug with Rehabilitated where the talent could remain active when used in combination with a tear gas grenade
    • Fixed an exploit where players could go through walls by using a ladder while the Jumping Jack emote is active
    • Falcon Lost: Players will no longer be able to shoot inside the incursion when they are standing outside of it
     
  12. Pilgrim

    Pilgrim Guild Council Staff Member

    The Division Update 1.2: Conflict – Patch Notes
    24/05/2016 06:31 PM



    NEW FEATURES
    New Incursion: Clear Sky

    • Clear Sky is a new Incursion mission available in Columbus Circle.
    • You must be level 30.
    • The encounter is balanced for a team of 4 players outfitted with high level gear.
    • Hard Mode is available on May 24 when the update is released.
    • Challenge Mode will be made available the week after update 1.2 launches.
    New Gear Sets

    Four new gear sets have been added.

    • Final Measure - Stand your ground by defusing hostile grenades with this powerful defensive set.
      • 2 pieces: +50% Exotic Damage Resilience
      • 3 pieces: +15% Protection from Elites
      • 4 pieces: When throwing a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenade as well as gives you a grenade.
    • Hunter's Faith - Duel your enemies at range and come out on top with this survival focused marksman set.
      • 2 pieces: +20% Marksman Rifle Critical Hit Damage
      • 3 pieces: +20% Damage to elites
      • 4 pieces: Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor is awarded. The armor disappears after one bullet hits you.
    • Lone Star - Never reload your weapons again with this game changing utility set.
      • 2 pieces: +100% Ammo capacity
      • 3 pieces: +1000 LMG Damage, +1000 Shotgun Damage
      • 4 pieces: When the weapon is holstered, it regains full ammo.
    • Predator's Mark - Make your enemies bleed with this powerful offensive set.
      • 2 pieces: +20% Optimal Range
      • 3 pieces: +800 Assault Rifle damage, +700 Pistol Damage
      • 4 pieces: Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets.
    High-Value Targets & Search and Destroy missions

    • At level 30, complete all Encounters and Side Missions in a named area to get access to the “Search and Destroy” missions in the Safe House.
    • Receive Target Intel as a reward for completing Search and Destroy missions.
    • Bring Target Intel to HVT officers at the Base of Operations to locate High Value Targets.
    • Complete daily and weekly High Value Target missions for end game rewards.
    Hijack Extractions

    • When a player attaches a bag to the extraction rope, another player now has the ability to sever the rope.
    • Severing the rope will cause all extraction bags to fall to the ground, scattering their contents as a public loot drop.
    • Be careful, hijacking an extraction will instantly mark you as Rogue!
    Sealed Cache

    • Named and Elite enemies in the Dark Zone can now drop Sealed Caches that contain mystery items.
    • Sealed Caches need to be extracted before they can be opened, just like regular loot drops.
    • There are four qualities of Sealed Cache:
      • Specialized
      • Superior
      • High End
      • Gear Set.
    Player Stash in Dark Zone Checkpoints

    • Player stashes are now available in every Dark Zone checkpoint.
    • Checkpoints stashes eliminate the need for fast travel to your Base of Operations to collect your extracted loot!
    ISAC Assignments

    • The ISAC Assignment is a new assignment type included in the map overview.
    • The ISAC Assignment will be available to players at level 30.
    • Every week a new ISAC Assignment will be available to the player.
    • The ISAC Assignment will reward players with exclusive vanity items.
    General

    • Added new high-end named weapons in the game.
      • Hungry Hog: M60 Light Machinegun
      • Centurion: M1911 Pistol
      • Medved: SAIGA12 Shotgun
      • Historian: M1A Marksman Rifle
      • (Showstopper - AA12 Shotgun): Please note that while the Showstopper will be implemented in the game with this update, it will not be acquirable in-game until update 1.3
    • The Historian high-end marksman rifle is now available.
    • Added a 201+ Gear Score bracket for highly leveled players.
    GAME CHANGES
    GAMEPLAY

    • When a player is at max level, matchmaking for Hard and Challenge mode will now only seek players that are Level 30.
    • Armor damage mitigation cap has been increased to 75%.
    • Improved weapon blind fire and overall handling while in cover.
    • Reduced damages from level 34 NPCs using Shotguns and Sniper rifles.
    • Gear Score will now only take into account the equipped weapon with the highest Gear Score, and discard the other two. This will prevent players from equipping low quality weapons to voluntarily reduce their Gear Score.
    • Increased Gear Score requirement of Falcon Lost to better represent its difficulty (note that the difficulty of this Incursion hasn’t changed)
      • Hard Mode: Gear Score 160
      • Challenge Mode: Gear Score 180
    UI

    • In the Overview of the Inventory, the Health stat above Stamina has been replaced with Toughness. This is a combination of Health and Armor. The player’s health pool will still be visible in the Character page and Stamina still increases Health.
    • The Phoenix credit cap has been increased from 1000 to 2000 credits.
    • Shooting a player while they are interacting with an object will cause the timer to push back. (such as opening a supply crate or hijacking an extraction)
    • Players now have a voice chat indicator in the game UI to see if their own VOIP works.
    • The Special Gear Vendor has been renamed Special Equipment Vendor.
    ITEMS

    • The Sentry’s Call 4 pieces talent will now only apply to semi-automatic weapons (pistols, shotguns, and marksman rifles).
    • The Second bonus on Performance Mods have been significantly improved.
    DARK ZONE

    • The extraction departure timer once the helicopter arrived has been increased to 60 seconds.
    LOOT BALANCING
    We have made a number of changes to loot drops. Specific activities will now provide the rewards listed below.


    Missions

    • Hard Mode (Boss Drop)
      • 1x 163 High End
    • Hard Mode (Mission Reward)
      • 1x 163 High End
    • Challenge Mode (Boss Drop)
      • 2x 182 High End
      • 1x 182 High End or 214 Gear Set
      • chance for 1x 191 Gear Set
    • Challenge Mode (Mission Reward)
      • 1x 182 High End
    Falcon Lost/Clear Sky

    • Hard Mode (Boss Drop)
      • 1x 204 End Weapon
      • 1x 214 Gear Set
      • 182/204 High End or 214/240 Gear Set
      • Hard Mode (Weekly Reward)
        • 1x 204 High End Weapon
        • 1x 214 Gear Set
      • Challenge Mode (Boss Drop)
        • 1x 204 Weapon
        • 1x 240 Gear Set
        • 1x 204 High End or 240 Gear Set
      • Challenge Mode (Weekly Reward)
        • 1x 204 High End Weapon
        • 1x 240 Gear Set
    Dark Zone

    • Added Sealed Caches as new source for loot in the Dark Zone. Caches need to be extracted before they can be opened. Caches can come in any quality starting from Specialized and contain:
      • Equipment (weapons, gear or mods)
      • Division Tech
      • Dark Zone Credits
    • Brackets 0-160 & 161-200
      • Named bosses will now have a chance to drop a High-End or Gear Set Sealed Caches. If it drops, it will replace the guaranteed High-End item
      • Elite NPCs now have a chance to drop a Superior Sealed Cache
      • Named NPC Level 30 (DZ01 and DZ02)
        • 1x 163 High End or 191 Gear Set
      • Named NPC Level 31 (DZ03 and DZ04)
        • 1x 163/182 High End or 191/214 Gear Set
      • Named NPC Level 32 (DZ05 and DZ06)
        • 1x 163/182/204 High End or 191/214/240 Gear Set
    • Added a new Dark Zone bracket for Gear Score 200+. This bracket will contain tougher enemies (level 32 to 34) and provide better rewards
      • All drops from NPCs will start at Superior quality
      • All Division Tech drops will be High-End quality
      • Higher chances to drop Sealed Caches on Elite and Named NPCs
      • Supply Drops will contain 1 High-End item Gear Score 182 (DZ 01-04), 204 (DZ 05-06) plus a chance at a Gear Set item Gear Score 214 (DZ 01-02), 214 to 240 (DZ 03-04), 240 (DZ 05-06)
      • Named NPC Level 32 (DZ01 and DZ02)
        • 1x 182/204 High End or 214/240 Gear Set
      • Named NPC Level 33 (DZ03 and DZ04)
        • 1x 182/204 High End or 214/240 Gear Set
      • Named NPC Level 34 (DZ05 and DZ06)
        • 1x 204 High End or 240 Gear Set
     
  13. Pilgrim

    Pilgrim Guild Council Staff Member

    BUG FIXES
    • Fixed a bug where the effects of player talents would stack when the talent was repeatedly equipped and unequipped.
    • Fixed a bug where the Reckless gear talent would increase player damage resistance instead of decreasing it.
    • Fixed a bug where the Balanced gear talent would remain active indefinitely after the weapon was shouldered.
    • Fixed a bug with the Brutal gear talent where the damage was multiplicative instead of additive.
    • Fixed a bug with the One is None character talent where the weapon could jam when the magazine was down to one bullet.
    • Fixed a bug with the Specialized gear talent where it wouldn’t account for subsequent gear changes after the backpack was equipped.
    • Fixed a bug with the Path of the Nomad talent where the Health on Kill wouldn’t work if the kill was done with a melee attack.
    • Fixed a bug with the Tactician’s Authority talent where it wouldn’t trigger properly against other Players.
    • Fixed a bug where talents that are triggered by skills could be activated by just aiming the skill instead of using it.
    • Fixed a bug where bleed resistance could roll above 100% on some items.
    • Fixed a bug where players could exit the playable map area by using the mobile cover skill.
    • Fixed an issue where some doors at the entrance of main missions would not open after restarting the mission.
    • Fixed a bug where one of the Base of Operation wings would not unlock after completing Subway Morgue or Lincoln Tunnel missions.
    • Fixed a bug where players would not be able to upgrade their Base of Operation wings correctly.
    • Fixed a bug where the Small RDS Scope Mod would not roll weapon damage bonus, even though it was stated in the blueprint as a guaranteed stat.
    • Fixed a bug where the Base of Operations NPC speech was too repetitive.
    • Fixed an issue where the Base of Operations wing resources would not be displayed correctly if at least one of the wings was not activated (laptop not accessed).
    • Players will no longer be teleported to an incorrect checkpoint during the “Rescue: Tenderloin Civilians” side mission.
    • Fixed a bug where using a consumable would not allow the player to aim until the animation finished.
    • Fixed some visual replication problems when swapping weapons while in the Dark Zone checkpoints.
    • Player characters will now properly holster their weapons when climbing over high cover.
    • Improved UI tooltips for trading between players.
    • Fixed an instance where players would be teleported back to the Safe House during the “Hostage Rescue: Midtown East” medical encounter.
    • Fixed a bug where players would be teleported to last checkpoint in Hudson Refugee Camp.
    • Fixed an issue where players could not matchmake for Free Roam from the mega map, while in Brooklyn.
    • Fixed a bug where the Ballistic Shield visual would become corrupted if the player changed shoulder view while using it.
    • Fixed a bug where the defense turrets in Falcon Lost would be able to shoot players through covers from a medium-long range.
    • Fixed some objects in Falcon Lost that would not provide tactical cover.
    • Fixed a number of tooltips not displaying correctly in Arabic localization.
    • Fixed some instances where dead civilians would need things from the player.
    • Fixed a rare case where Rogue status would expire too soon.
    • Fixed a bug where the player could fall through the map in Brooklyn.
    • Crafting will now properly update blueprint stats if the player has switched their Firearms values while in the Base of Operations.
    • Players can no longer phase transfer to a group member’s higher Dark Zone bracket while having Rogue status.
    • Fixed a bug where automatching would return the wrong difficulty for missions when failing to find a match.
    • Fixed a bug where the player’s own character could obstruct aiming while in cover.
    • And many more!
    PC SPECIFIC
    • Fixed a bug where auto-aim would be automatically triggered on PC.
    • Min and Max mouse sensitivity values are now exposed in state.cfg file.
    • Added an option in the game UI that disables all Gamepad input.
    • Added the option to sort inventory items by Gear Score (PC only).
    • Added the option to toggle aim mode instead of holding to aim.
    • Players can now right-click on gear in the Overview screen to get straight to the mod screen.
    • Players can now rebind the ALT key.
    • Players can now exit the game from the title screen.
    • Fixed a bug where the game UI would not center correctly when dual screen is enabled.
    • Fixed scrolling in Mission Overview in the mega map.
    • Fixed an issue where scrolling through possible recalibrations was not always possible using the mouse.
    • Fixed an issue where the wrong recalibration option could be selected at the Recalibration Station.
    • Fixed a bug where some users could loot items from a distance using the mouse cursor.
    • Snap to Marker feature is now smoother while using a keyboard.
     
  14. Pilgrim

    Pilgrim Guild Council Staff Member

    EXPANSION 1: UNDERGROUND

    Please note that you must own the Underground DLC to gain access to this content. This is available on June 28 for Xbox One and PC, and August 2 for PlayStation 4.

    Underground

    • There is a secret war going on in the uncharted and claustrophobic depths of Manhattan. Root out the threat and earn unique rewards.
    • Explore the Underground of New York in solo play or up to four player co-op.
    • Operations: Experience randomly generated levels with all new environmental hazards and traps.
    • Directives: Add a unique twist to your gameplay experience by changing the rules of engagement for both your enemies and your own team and combine more Directives to unlock better rewards.
    • Underground Rank: Earn Underground experience and climb in Rank to unlock new Directives, Operation types, and exclusive Vanity Items.


    New Incursion: Dragon’s Nest

    • Travel to Hell’s Kitchen and investigate rumors of a new Cleaner weapon that can wreak havoc throughout Manhattan.
    • You must be level 30 and have completed the mission "General Assembly" to access the incursion.
    • The encounter is balanced for a team of four players outfitted with high-level gear.
    • Heroic Mode will be available one week after release.


    New Gear Sets and Weapons

    • Added four new Gear Sets:
      • B.L.I.N.D. – Control the battlefield with an improved Pulse skill and flashbangs with this hybrid gear set.
      • DeadEYE – Dictate long-range engagements with powerful critical strikes or accurate headshots.
      • FireCrest – Set your enemies ablaze with this offensive gear set.
      • Reclaimer – Boost your entire group with the ultimate support set.

    • Added one new Weapon:
      • B.L.I.N.D. System MDR Rifle: Please note that while it will be implemented in the game, you will not be able to acquire it until a future update.


    UPDATE 1.3

    The following content, changes, and bug fixes are available for Xbox One and PC players on June 28th.
    Unfortunately this patch has been delayed on PlayStation 4. Expect more information soon.

    NEW FEATURES

    New Gear Sets


    • Added one new Gear Set:
      • AlphaBridge – Take advantage of all your equipped weapon talents with this powerful set.


    New High-End Weapons and Weapon Types


    • Added nine new weapon types:
      • Military G36 Assault Rifle
      • G36C Assault Rifle
      • G36 Enhanced Assault Rifle
      • Surplus SVD Marksman Rifle
      • Paratrooper SVD Marksman Rifle
      • PP-19 Submachine Gun
      • Enhanced PP-19 Submachine Gun
      • X-45 Pistol
      • First Wave X-45 Pistol

    • Added a new High-End named weapon:
      • The Showstopper: A unique full-auto shotgun that’s perfect for close-quarter combat.


    Heroic Mode and Challenge Mode Missions


    • Added Challenge mode difficulty for two new main missions:
      • Hudson Refugee Camp
      • Queens Tunnel Camp

    • Added a new Heroic mode difficulty:
      • Fight even stronger enemies to unlock top tier rewards.
      • Available for the Main Missions: Refugee Camp, Queen’s Tunnel Camp, Russian Consulate, Lincoln Tunnel Checkpoint, Lexington Event Center, and WarrenGate Power Plant.
      • Available for the Incursions: Falcon Lost, Clear Sky, and Dragon’s Nest. Please note that Dragon’s Nest Heroic Mode will be made available the week after release for Underground owners.
      • Daily Missions do not support the Heroic difficulty.


    Base of Operations Extension


    • The Terminal is a new shared social space inside the Base of Operations.
    • The Terminal can be found in the back of the base, next to the Reward Claim Vendor.
    • Visit High-Value Target contractors and all new Vendors.
    • The Special Equipment Vendor has been split into two vendors within the Terminal, Items Vendor and Blueprint Vendor.
    • Players can also Fast Travel directly to The Terminal.


    Weapon Recalibration


    • You can now recalibrate one of your Weapon Talents at the recalibration bench.
    • Recalibrating a weapon talent requires Weapon Kits and Phoenix Credits. Weapon Kits can be acquired through drops in the game or crafted.


    GAME CHANGES

    Gameplay


    • Added a new Dark Zone bracket for 231+ Gear Score.
    • Player stash size has been increased to 70 total slots (including Base of Operation upgrades).
    • Level 30 players will now only encounter level 30 or higher enemy NPCs in Free Roam.
    • Rebalanced NPC’s weak points to be more consistent across the board. This impacts the amount of damage needed to trigger them and the amount of damage it does when triggered.
    • You can now convert three High-End Division Tech to one of any High-End crafting material.
    • Reduced the Phoenix Credit costs of 204 High-End and 240 Gear Set items and blueprints.
    • The Special Equipment Vendor in the Tech Wing only sells items now and will no longer sell Blueprints. Blueprints have been moved to a new vendor in The Terminal.
    • You can no longer share an item that you have equipped.
    • Adjustments have been made to NPC threat lists that caused players to stay in combat for large periods of time. You will now leave combat after reaching a certain distance away from the enemy or after a set amount of time.
    • Players will now be disconnected from the game server if they are inactive for 15 minutes or longer.
    • Players can now matchmake from inside no-respawn areas and can fast travel into activities while the group is in a no-respawn area.
    • You can no longer kick a group member in a boss fight and up to one minute after it has been completed. This restriction does not apply to group members who are AFK or outside the mission area.
    • All players must now be present in the final Circle in Clear Sky before you can interact with the laptop and fuses.
    • NPCs located in the final Circle in Clear Sky will instantly respawn once killed until players enter the area.
    • Players can no longer deploy Mobile Cover skill while they are performing a Cover-to-Cover move.
    • Exotic Damage Resilience is now capped at 90%.


    Weapons

    These changes only impact weapons acquired after Update 1.3 unless stated otherwise.


    • Added unique bonuses to several weapon families:
      • LMG – Increased damage to targets out of cover by X%.
      • Shotguns – Added a chance to stagger NPCs. This will not affect other players.
      • Assault Rifles – Added an enemy armor damage bonus. This does not impact damage done to other players.

    • Changed the weapon bonus on SMGs from a % crit hit chance to % crit hit damage.
    • Increased the base damage of Shotguns.
    • Decreased the damage done by the AUG and Vector. This impacts all new and existing ones.
    • Increased the minimum accuracy cap on the M1A. When shooting consistently, the crosshair will grow to a much larger size than it previously did. This impacts all new and existing M1As.
    • The damage done by Explosive bullets has been reduced.
    • The status effect of Incendiary bullets has been reduced against other players.


    Items


    • Every gear piece now has a set number of mod slots that can’t be recalibrated. This change only affects gear that drops after Update 1.3. Each gear piece will now have:
      • Chest: 2 mod slots
      • Mask: 1 mod slot
      • Kneepad: 1 mod slot
      • Backpack: 1 mod slot
      • Gloves : 0 mod slots
      • Holster: 0 mod slots

    • Holsters will now always have all three attributes.
    • Sentry’s Call and Striker’s Battlegear gear sets have had their two-set and three-set bonus reduced, and we have added a new five-set bonus. The four-set bonuses have not been changed.
      • Sentry’s Call bonuses were:
        • 2 Set: +30% Headshot Damage
        • 3 Set: +20% Damage to Elites

      • Sentry’s Call bonuses are now:
        • Sentry’s Call 2 Set: +10% Headshot Damage
        • Sentry’s Call 3 Set: +10% Damage to Elites
        • Sentry’s Call 5 Set: +20% Headshot Damage and +10% Damage to Elites

      • Striker’s Battlegear bonuses were:
        • 2 Set: +20% Enemy Armor Damage
        • 3 Set: +50% Critical Hit Damage

      • Striker’s Battlegear bonuses are now
        • Striker’s Battlegear 2 Set: +10% Enemy Armor Damage
        • Striker’s Battlegear 3 Set: +20% Critical Hit Damage
        • Striker’s Battlegear 5 Set: +10% Enemy Armor Damage and +30% Critical Hit Damage


    Dark Zone


    • The 231+ Gear Score Dark Zone bracket will include more powerful NPCs.
      • DZ 01-02  NPC lvl 33
      • DZ 03-04  NPC lvl 34
      • DZ 05-06  NPC lvl 35

    • DZ 05-06 in Gear Score bracket 201-230 will now have a chance to drop Gear Score 229 High Ends and 268 Gear Sets.
    • Dark Zone chests now scale better with the Gear Score bracket and the named zone you are in.


    Loot Changes


    • The High-Risk High-Value Targets have had their rewards and difficulty adjusted to take into account the Gear Score increase.
    • Normalized loot drops from Main Missions in Challenge mode.
    • Caduceus can now drop from Hard Mode Mission bosses.
    • Normal mode Missions now drop Superior items.
    • Green Division Tech will no longer drop in the Dark Zone after level 30.


    UI



    • Added a base weapon damage value that makes it easier to compare weapons.
    • Gear mods and weapon mods are now combined in the same inventory display.
    • Added a new inventory slot for Misc.
    • Improved the visibility of Supply Drops on the Mega Map.
     
  15. Pilgrim

    Pilgrim Guild Council Staff Member

    EXPANSION 1: UNDERGROUND

    Please note that you must own the Underground DLC to gain access to this content. This is available on June 28 for Xbox One and PC, and August 2 for PlayStation 4.

    Underground
    • There is a secret war going on in the uncharted and claustrophobic depths of Manhattan. Root out the threat and earn unique rewards.
    • Explore the Underground of New York in solo play or up to four player co-op.
    • Operations: Experience randomly generated levels with all new environmental hazards and traps.
    • Directives: Add a unique twist to your gameplay experience by changing the rules of engagement for both your enemies and your own team and combine more Directives to unlock better rewards.
    • Underground Rank: Earn Underground experience and climb in Rank to unlock new Directives, Operation types, and exclusive Vanity Items.
    New Incursion: Dragon’s Nest
    • Travel to Hell’s Kitchen and investigate rumors of a new Cleaner weapon that can wreak havoc throughout Manhattan.
    • You must be level 30 and have completed the mission "General Assembly" to access the incursion.
    • The encounter is balanced for a team of four players outfitted with high-level gear.
    • Heroic Mode will be available one week after release.
    New Gear Sets and Weapons
    • Added four new Gear Sets:
      • B.L.I.N.D. – Control the battlefield with an improved Pulse skill and flashbangs with this hybrid gear set.
      • DeadEYE – Dictate long-range engagements with powerful critical strikes or accurate headshots.
      • FireCrest – Set your enemies ablaze with this offensive gear set.
      • Reclaimer – Boost your entire group with the ultimate support set.

    • Added one new Weapon:
      • B.L.I.N.D. System MDR Rifle: Please note that while it will be implemented in the game, you will not be able to acquire it until a future update.
    UPDATE 1.3
    The following content, changes, and bug fixes are available for Xbox One and PC players on June 28th.
    Unfortunately this patch has been delayed on PlayStation 4. Expect more information soon.

    NEW FEATURES
    New Gear Sets

    • Added one new Gear Set:
      • AlphaBridge – Take advantage of all your equipped weapon talents with this powerful set.
    New High-End Weapons and Weapon Types
    • Added nine new weapon types:
      • Military G36 Assault Rifle
      • G36C Assault Rifle
      • G36 Enhanced Assault Rifle
      • Surplus SVD Marksman Rifle
      • Paratrooper SVD Marksman Rifle
      • PP-19 Submachine Gun
      • Enhanced PP-19 Submachine Gun
      • X-45 Pistol
      • First Wave X-45 Pistol

    • Added a new High-End named weapon:
      • The Showstopper: A unique full-auto shotgun that’s perfect for close-quarter combat.
    Heroic Mode and Challenge Mode Missions
    • Added Challenge mode difficulty for two new main missions:
      • Hudson Refugee Camp
      • Queens Tunnel Camp

    • Added a new Heroic mode difficulty:
      • Fight even stronger enemies to unlock top tier rewards.
      • Available for the Main Missions: Refugee Camp, Queen’s Tunnel Camp, Russian Consulate, Lincoln Tunnel Checkpoint, Lexington Event Center, and WarrenGate Power Plant.
      • Available for the Incursions: Falcon Lost, Clear Sky, and Dragon’s Nest. Please note that Dragon’s Nest Heroic Mode will be made available the week after release for Underground owners.
      • Daily Missions do not support the Heroic difficulty.
    Base of Operations Extension
    • The Terminal is a new shared social space inside the Base of Operations.
    • The Terminal can be found in the back of the base, next to the Reward Claim Vendor.
    • Visit High-Value Target contractors and all new Vendors.
    • The Special Equipment Vendor has been split into two vendors within the Terminal, Items Vendor and Blueprint Vendor.
    • Players can also Fast Travel directly to The Terminal.
    Weapon Recalibration
    • You can now recalibrate one of your Weapon Talents at the recalibration bench.
    • Recalibrating a weapon talent requires Weapon Kits and Phoenix Credits. Weapon Kits can be acquired through drops in the game or crafted.
    GAME CHANGES
    Gameplay

    • Added a new Dark Zone bracket for 231+ Gear Score.
    • Player stash size has been increased to 70 total slots (including Base of Operation upgrades).
    • Level 30 players will now only encounter level 30 or higher enemy NPCs in Free Roam.
    • Rebalanced NPC’s weak points to be more consistent across the board. This impacts the amount of damage needed to trigger them and the amount of damage it does when triggered.
    • You can now convert three High-End Division Tech to one of any High-End crafting material.
    • Reduced the Phoenix Credit costs of 204 High-End and 240 Gear Set items and blueprints.
    • The Special Equipment Vendor in the Tech Wing only sells items now and will no longer sell Blueprints. Blueprints have been moved to a new vendor in The Terminal.
    • You can no longer share an item that you have equipped.
    • Adjustments have been made to NPC threat lists that caused players to stay in combat for large periods of time. You will now leave combat after reaching a certain distance away from the enemy or after a set amount of time.
    • Players will now be disconnected from the game server if they are inactive for 15 minutes or longer.
    • Players can now matchmake from inside no-respawn areas and can fast travel into activities while the group is in a no-respawn area.
    • You can no longer kick a group member in a boss fight and up to one minute after it has been completed. This restriction does not apply to group members who are AFK or outside the mission area.
    • All players must now be present in the final Circle in Clear Sky before you can interact with the laptop and fuses.
    • NPCs located in the final Circle in Clear Sky will instantly respawn once killed until players enter the area.
    • Players can no longer deploy Mobile Cover skill while they are performing a Cover-to-Cover move.
    • Exotic Damage Resilience is now capped at 90%.
    Weapons
    These changes only impact weapons acquired after Update 1.3 unless stated otherwise.
    • Added unique bonuses to several weapon families:
      • LMG – Increased damage to targets out of cover by X%.
      • Shotguns – Added a chance to stagger NPCs. This will not affect other players.
      • Assault Rifles – Added an enemy armor damage bonus. This does not impact damage done to other players.

    • Changed the weapon bonus on SMGs from a % crit hit chance to % crit hit damage.
    • Increased the base damage of Shotguns.
    • Decreased the damage done by the AUG and Vector. This impacts all new and existing ones.
    • Increased the minimum accuracy cap on the M1A. When shooting consistently, the crosshair will grow to a much larger size than it previously did. This impacts all new and existing M1As.
    • The damage done by Explosive bullets has been reduced.
    • The status effect of Incendiary bullets has been reduced against other players.
    Items
    • Every gear piece now has a set number of mod slots that can’t be recalibrated. This change only affects gear that drops after Update 1.3. Each gear piece will now have:
      • Chest: 2 mod slots
      • Mask: 1 mod slot
      • Kneepad: 1 mod slot
      • Backpack: 1 mod slot
      • Gloves : 0 mod slots
      • Holster: 0 mod slots

    • Holsters will now always have all three attributes.
    • Sentry’s Call and Striker’s Battlegear gear sets have had their two-set and three-set bonus reduced, and we have added a new five-set bonus. The four-set bonuses have not been changed.
      • Sentry’s Call bonuses were:
        • 2 Set: +30% Headshot Damage
        • 3 Set: +20% Damage to Elites

      • Sentry’s Call bonuses are now:
        • Sentry’s Call 2 Set: +10% Headshot Damage
        • Sentry’s Call 3 Set: +10% Damage to Elites
        • Sentry’s Call 5 Set: +20% Headshot Damage and +10% Damage to Elites

      • Striker’s Battlegear bonuses were:
        • 2 Set: +20% Enemy Armor Damage
        • 3 Set: +50% Critical Hit Damage

      • Striker’s Battlegear bonuses are now
        • Striker’s Battlegear 2 Set: +10% Enemy Armor Damage
        • Striker’s Battlegear 3 Set: +20% Critical Hit Damage
        • Striker’s Battlegear 5 Set: +10% Enemy Armor Damage and +30% Critical Hit Damage
    Dark Zone
    • The 231+ Gear Score Dark Zone bracket will include more powerful NPCs.
      • DZ 01-02  NPC lvl 33
      • DZ 03-04  NPC lvl 34
      • DZ 05-06  NPC lvl 35

    • DZ 05-06 in Gear Score bracket 201-230 will now have a chance to drop Gear Score 229 High Ends and 268 Gear Sets.
    • Dark Zone chests now scale better with the Gear Score bracket and the named zone you are in.
    Loot Changes
    • The High-Risk High-Value Targets have had their rewards and difficulty adjusted to take into account the Gear Score increase.
    • Normalized loot drops from Main Missions in Challenge mode.
    • Caduceus can now drop from Hard Mode Mission bosses.
    • Normal mode Missions now drop Superior items.
    • Green Division Tech will no longer drop in the Dark Zone after level 30.
    UI
    • Added a base weapon damage value that makes it easier to compare weapons.
    • Gear mods and weapon mods are now combined in the same inventory display.
    • Added a new inventory slot for Misc.
    • Improved the visibility of Supply Drops on the Mega Map.
     
  16. Pilgrim

    Pilgrim Guild Council Staff Member

    BUG FIXES
    • Fixed a bug where the Predator 4-set bleed effect would not trigger the Shrapnel player talent.
    • Fixed a bug where a player using a med-kit while having the combat medic talent equipped would result in destroying allied skills proxy.
    • Fixed a bug where using a med-kit while having the combat medic talent equipped would heal the player using it for 40% more health instead of just their allies.
    • Fixed a bug where EMP grenades would not always trigger the Final Measure four-set defuse effect.
    • Fixed a bug where the Operation ISAC timer was showing the incorrect time.
    • Predatory weapon talent now correctly uses the player’s Health as the base of the healing amount, instead of the target’s Health.
    • Fixed a bug where the Survivor Link Signature Skill would increase the movement speed while moving backwards and carrying an item.
    • Fixed a bug where the Ballistic Shield would lose its hitbox after the player performed a roll move.
    • Fixed a bug where the Ballistic Shield would become invincible after opening and closing the inventory.
    • Fixed a bug where Pulse would sometimes not detect NPCs in range.
    • Fixed a bug that caused loot containers to sometimes not be detected by Pulse when using the Recon Pack modification.
    • Fixed a bug that allowed players to go through objects by deploying the Mobile Cover at the top of stairs.
    • Fixed a bug where NPC skirmishes could start while a Supply Drop event was underway in that same location.
    • Fixed Supply Drop notifications and mission tracker inconsistencies.
    • Fixed a bug that allowed Explosive Bullets to sometimes damage players behind cover.
    • Fixed a bug where sometimes the damage shown by the weapon blueprint is higher than the actual damage of the crafted weapon.
    • Fixed a bug where sending a group invite to a player from the suggested list would make that player visible on the megamap in the Dark Zone.
    • Fixed VoIP chat causing lag and freezes in the Dark Zone.
    • Fixed a bug where surplus Division Tech rewarded in Sealed Caches would not drop to the ground if the player had reached Division Tech resource limit in their pouches.
    • Fixed a bug where sometimes players could not pick up currency drops from enemy NPCs.
    • Fixed a bug where the Rogue icon would stay on the map after the Rogue player was eliminated.
    • Fixed a bug where players could use the Ballistic Shield skill to break the collision with the Dark Zone Checkpoint doors and enter the Checkpoint while Rogue.
    • Fixed a bug where players would be teleported out of an electronics shop inside Clinton map area.
    • Fixed a bug where the player could exit the playable map area in Napalm Production Site mission.
    • Fixed a bug in Napalm Production Site where sometimes the first objective would not complete if players killed the NPCs and Napalm tank with a single Sticky Bomb.
    • Fixed an FPS issue during the explosion sequence in Napalm Production Site.
    • Fixed a bug where players would be considered outside the playable map area and teleported out in DZ06.
    • Fixed a bug where sometimes players would take damage when climbing a ladder in DZ01.
    • Fixed several character collision issues in Precinct Siege mission in Brooklyn.
    • Fixed a bug where the Critical Search and Destroy mission icon would not display on the Megamap.
    • Fixed a bug where High Value Target NPCs could shoot through walls in Flatiron District.
    • Fixed a bug where the High-Value Target mission in Hell’s Kitchen would sometimes lock loot behind a door.
    • Fixed a rare bug where a group of Level 1 NPCs would spawn in DZ04.
    • Fixed a bug where sometimes the Deconstruction UI pop-up would overlap the Crafting Table menu.
    • Fixed a bug where you could recalibrate an attribute to a value outside of what was displayed in the UI.
    • Fixed a bug that would sometimes cause numbers to be rounded incorrectly.
    • Fixed a bug where sometimes reloading wouldn't take extended magazines into consideration.
    • Fixed a bug where ending reload animations would not play.
    • Fixed a bug where the player would be stuck in the blind fire position for too long.
    • Fixed a bug where player would see the fall damage warning on non-movement interactions.
    • Fixed the color of vanity loot drops when viewed in the game world from afar.
    • Fixed some audio propagation bugs for Fragmentation Grenade and player gunshots while in the Dark Zone.
    • Fixed several subtitle localization issues for interactions with JTF patrols.
    • Fixed a bug where friends were not visible on the megamap when not grouped.
    • Fixed a rare issue where the mission UI would disappear following a mission failure.
    • Minor text corrections for a few items in the in-game store.
    • Fixed a bug where the Moon was upside down.
    PC SPECIFIC
    • Improvements to consumable and grenade selection wheel navigation.
    • Added new key binding options for instant skill use (self-cast).
    • Player kills are now announced in local chat, including the player usernames.
    • Increased size of ignore list for chat and old entries are now pushed off the end of the list (removed).
    • Fixed the UI notifications for the High-Value Target vendor.
    • Fixed a bug where the mouse wheel would not scroll the Gear Mod inventory screen.
    • Fixed a bug where the scrollbar would not return to the top of the pane when players changed blueprint selections in any vendor inventory screen.
    • Tobii eye-tracking: Separated Aim-At-Gaze and Cover-At-Gaze options.
     
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